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Driving Force Gt Macbook4/23/2021
But what that in game overlay shows perfectly illustrates is just how FUBAR Steam Input really is concerning the handling of steering wheels just now in current steam client beta.All trademarks are property of their respective owners in the US and other countries.Yes, the 2010 Logitech Driving Force GT worked with Dirt, Grid, NFS all, and the classic Mafia w this Rig on my older XPS 720 w Windows XPVista Ultimate.This wheel works with all of my non-Steam driving games as well.
When Generic Gamepad support is enabled all DirectInput devices will get blocked so your racing wheel would end up getting blocked in-game. You should be able to save controller registered to your steam account and be able to define button layout. Steering wheel support in Steam Input definitely needs some love from Valve developers though appreciate what the good developer here has explained as contributing factor, however steering wheel support in Steam Input definitely needs some love. My dpad on Thrustmaster wheel has not worked in Steam Big Picture (after configuring Steam Input for controllers and controllers for Steam Input) for months. Have been trying to get other steering wheel users to make use of my workarounds but most folks can not reproduce, and yet I continue to be able too do so and continue to struggle too use my wheel. Things have gotten much worse recently, last couple of months. A lot of things are contributing too low class citizenship of steering wheels in steam input. Assetto Corsa seems most problematic for my Thrustmaster wheel. I need to set steering, throttle, brake, clutch and gear shift every time I launch Assetto Corsa. I really do think Valve devs can help with this more than game devs. Driving Force Gt Book Drivers Through SteamCould companies like Logitech,GT, and Thrustmaster provide drivers through steam store too help steering wheel users use their wheels in driving games when using modern day Steam client builds easier Making sure generic gamepad configs are switched off makes no (apparent) difference to how Steam Input handles steering wheels or how games handle steering wheels. For Thrustmaster wheel I usually have that setting enabled since the dinput buttons (PS) are detected as generic gamepad and not PlayStation type controller as there is no joysticks or triggers. I can define layout just fine, just do not set any axis for joystick and make sure button layout matches on screen prompts as much as possible. Your wheel buttons should be detected as controller, but doing this workarounds Steam Input bugs specific to Big Picture not detecting controllers like expected. You may see your wheel detected just as Xbox controller or generic gamepad and will have no button lagout assigned until you define layout. After defining layout you should be able to use dpad on wheel (if you have) but I know I dont because of yet another Steam Input bug. If you go to game entry in library using big picture you should be able to set steering wheel to number one priority so that your wheel will work in game. Using PS button on Thrustmaster wheel during a session in Assetto Corsa opens steam overlay (just like expecetdconfigured) and shows three unknown controllers and one Xbox controller in device priority section.
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